Master of Science in Medical Visualisation and Human Anatomy

University of Glasgow

UK,Scotland

 0 Shortlist

12 Months

Duration

CAD 27,050/year

Tuition Fee

CAD 0 FREE

Application Fee

Sep 2025

Apply Date

UK, Scotland

Type: University

Location Type: Urban

Founded: 1451

Total Students: 35,000 +

Campus Detail

Main Campus Address

Glasgow G12 8QQ, United Kingdom

Master of Science in Medical Visualisation and Human Anatomy

Program Overview

  • Learn to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.
  • Undertake cadaveric dissection of key areas of the human body and examine prosections.
  • Gain 3D visualisation skills specific to applications in the medical, biomedical, anatomy, or health domains.
  • Get access to a wide range of digital interaction technologies including virtual and augmented reality, stereographic 3D and haptic devices and become involved in the design and development of related visualisations and/or applications eg visualising current life science research, creating patient information applications or training applications for medical practitioners, diagnostic and clinical applications, medical visualisation and simulation.
  • Each student has a dedicated PC for their studio work due to the studio based teaching approach at The Glasgow School of Art.
  • Access is available to the Laboratory of Human Anatomy at The University of Glasgow, one of the largest in Europe.
  • Opportunities are avalailable to have your work published in journals, books and conference proceedings / presentations through collaborative research projects.
  • Benefit from guest lectures by practitioners, researchers and experts through our excellent industry connections from research and commercial projects.
  • Projects are supervised by leading scientists across the College of Medical, Veterinary and Life Sciences.  
  • This programme and teaching staff are accredited by the Institute of Medical Illustrators.
  • The staff in Simulation and Visualisation have expertise in 3D modelling, Human-Computer Interaction, Virtual Reality, Augmented Reality and in the use of games and related technology to support education and learning.