Diploma in Advanced Game Development

Kwantlen Polytechnic University - Richmond Campus

Canada,British Columbia

 0 Shortlist

24 Months

Duration

CAD 21,368/year

Tuition Fee

CAD 120 FREE

Application Fee

Sep 2025

Apply Date

Canada, British Columbia

Type: University

Location Type: Urban

Founded: 1981

Total Students: 20,000 +

Int. Students: 12,000 +

Campus Detail

Main Campus Address

8771 Lansdowne Road, Richmond, BC V6X 3X7, Canada

Diploma in Advanced Game Development

Program Overview

Advanced Game Development is a full-time, two-year, cohort program comprised of industry-level courses covering game development’s core disciplines: art, design, programming and production. Students will create various assignments, projects and games that will be assembled into a portfolio that is fit for working in the games industry.

In the design courses, students will learn crucial skills for designers, such as critical analysis, creative problem solving, communication and collaboration. While covering in-depth design theory, students also get hands on practical software skills with various industry standard engines and design tools, such as Unreal, Unity and the Adobe Creative Suite.

The art courses focus on environment and character modelling, texturing, animation, technical art and procedural art, while also teaching foundational artistic theory that can be applied to any creative medium. Students will be able to produce their own art assets for their games.

In the programming courses, students will learn the latest industry techniques in the fields of game programing, networking, AI, rendering and more. Students will learn to work with Visual Scripting, but also dive into programming languages such s C# and Python. Students will learn how to build full games from the ground up, to make their creative visions a reality and have the practical production skills necessary for their career in game development.

Once sufficient foundational knowledge has been gained, students will work together in teams under tight time and creative constraints to create games and prototypes. This will teach students the importance of production and project management in an agile framework.