Master of Science in Computer Games Technology

Birmingham City University - City Centre Campus

UK,England

 0 Shortlist

48 Months

Duration

CAD 17,690/year

Tuition Fee

CAD 0 FREE

Application Fee

Sep 2025

Apply Date

UK, England

Type: University

Location Type: Urban

Founded: 1992

Total Students: 25,800 +

Int. Students: 2,200 +

Campus Detail

Main Campus Address

15 Bartholomew Row, Birmingham B5 5JU, UK

Master of Science in Computer Games Technology

Program Overview

BSc (Hons) / MSci Computer Games Technology is a course that focusses on the technical expertise required to develop computer games. The core modules deep-dive into 2D and 3D graphics rendering, physics, artificial intelligence and human-computer interaction required for the development of high-end computer games platforms. The course will also involve working in small and large multi-disciplinary (creative and technical) teams for the development of computer games.

While studying your computer games degree, you will use our state-of-the-art computer games technology lab, which is kitted with high-performance PCs with dual monitors and cutting edge GPUs, Sony PlayStation, Nintendo Switch and XBox development kits, as well as a variety of industry-standard software.

Our collaborations with Microsoft, Unity and Sony, coupled with our state-of-the-art technology will help you develop the skills you need to be successful in the games industry and beyond.

This course aims to develop critical, current, analytical and agile graduates, who:

  • Produce computer games in a legal and ethical manner;
  • Have a diverse understanding of the key issues that exist in games development;
  • Combine the critical faculties that derive from a traditional academic degree with the professional skills and flexibility needed to get the best jobs in the games development industry;
  • Can manage their own personal development and lifelong learning;
  • Are equipped to be familiar with a variety of contemporary industry tools and agile enough to respond to new technologies and consumer trends.

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