Bachelor of Arts (Hons) in Game Technical Art

Birmingham City University - City Centre Campus

UK,England

 0 Shortlist

36 Months

Duration

CAD 17,690/year

Tuition Fee

CAD 0 FREE

Application Fee

Sep 2025

Apply Date

UK, England

Type: University

Location Type: Urban

Founded: 1992

Total Students: 25,800 +

Int. Students: 2,200 +

Campus Detail

Main Campus Address

15 Bartholomew Row, Birmingham B5 5JU, UK

Bachelor of Arts (Hons) in Game Technical Art

Program Overview

Join the innovative world of game art with our BA (Hons) Game Technical Art course. This course bridges the gap between art and technology, training you in 3D modelling, animation, motion capture, and real-time rendering techniques. Our labs are equipped with the latest digital sculpting and animation tools to bring your artistic visions to life.

You’ll work on projects that challenge your creativity and technical skills, preparing you for a versatile career in game art. Engage with industry professionals and take part in collaborative projects that showcase your talent to potential employers in the gaming and entertainment sectors.

You will have access to state-of-the-art digital art studios, featuring high-performance workstations, graphics tablets, advanced 3D facilities, and a range of industry-standard software such as Autodesk Maya and Adobe Creative Cloud. Our facilities are designed to simulate a professional game art studio environment, allowing you to develop skills in a realistic setting.

Collaborations with renowned game studios and digital art companies are a cornerstone of this course, offering you opportunities to work on real projects and receive mentorship from industry veterans. These partnerships are integral to staying abreast of the latest trends and technologies in game art and technical design.

What's covered in this course?

  • Master a range of technical art skills including 3D modelling, animation, rigging, and motion capture for real-time rendering in game development.
  • Explore procedural modelling, dynamics, and effects to develop high-quality game assets and environments.
  • Engage deeply with game design through hands-on projects in game mechanics, game asset pipelines, and worldbuilding.
  • Participate in an optional professional placement year to gain real-world experience and build industry connections.
  • Collaborate on capstone projects such as the Individual Honours Project, simulating real-world game studio production.
  • Benefit from partnerships with leading game technology companies and studios, providing valuable industry exposure and insights.

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