Master of Fine Arts in Game Design (STEM)

New York Film Academy - Los Angeles Campus

USA,California

 0 Shortlist

24 Months

Duration

CAD 38,492/year

Tuition Fee

CAD 75

Application Fee

Aug 2025

Apply Date

USA, California

Type: University

Location Type: Urban

Founded: 1992

Total Students: 0 +

Campus Detail

Main Campus Address

3300 W Riverside Dr, Burbank, CA 91505

Master of Fine Arts in Game Design (STEM)

Program Overview

The educational objectives in the Master of Fine Arts in Game Design are to teach students the art and craft of game design and storytelling at the professional level, through a strict regimen consisting of lectures, seminars, and total-immersion workshops. MFA students in the game design school’s program will:

  • Acquire the skills of game prototyping, playtesting, iteration, presentation, and collaboration.
  • Know how to prototype multiple games regardless of technical skills.
  • Know how to develop software using industry standards — including workflow, multiple platforms, and coding.
  • Be able to deconstruct any game experience into formal, dramatic, and dynamic systems.

During the first semester students are introduced to the concept of game design by understanding the evolution of games. Students start with board and card games, then through to paper and dice games before studying recent developments from early digital games to highly-advanced 3D graphics and deep, immersive story-driven games. Students begin designing games from the very beginning, as they are asked to modify a game from its original intent. They are introduced to the world of interactive writing, beginning with concepts such as Aristotle’s Poetics and traveling through postmodern narrative.

Once a foundation in narrative theory is established, the game design school’s MFA students are then introduced to the tools, theory, and craft of storytelling in an interactive medium. They are given a foundational understanding of video games, which will create a baseline language for discussion and interaction throughout the program. Finally, students are introduced to essential game technology, which helps inform what is possible today in video games. Students also have an introduction to animation class, which is intended to give our future designers and writers a taste of what goes into the 3D animation process found in video games.

In the second semester, MFA students continue game deconstructions as a tool for deepening their understanding of game design. They also create their first original video game concept. These ideas are shared and workshopped in class, as students increase their skills and confidence in programming, narrative, and design. Students also study the history of film, giving depth to their understanding of narrative culture.

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English Requirement: IELTS TOEFL DUOLINGO 

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