Bachelor of Arts (Hons) in Games Development

Bath Spa University - Newton Park Campus

UK,England

 0 Shortlist

36 Months

Duration

CAD 15,450/year

Tuition Fee

CAD 0 FREE

Application Fee

Apply Date

UK, England

Type: University

Location Type: Rural

Founded: 1997

Total Students: 8,000 +

Campus Detail

Main Campus Address

Bath BA2 9BN, United Kingdom

Bachelor of Arts (Hons) in Games Development

Program Overview

Whether you're interested in the artistic, technical or production side of gaming, our Games Development course prepares you for a diverse range of opportunities in the global games industry. You’ll develop the creative, computing and professional skills needed to turn unique game ideas into compelling published titles.

Using innovative teaching methods that prioritise collaboration, working across disciplines, and creative flexibility, we'll help you make games that are expressive, impactful, and tell great stories. If you see your future in AAA gaming or beyond, this forward-thinking course will encourage you to reimagine what games are, and what they can do.

By joining this course you'll become part of a committed community of game makers. You can expect to learn by making, to be encouraged to be curious and experimental, and to collaborate with others. We value and reward unique ideas and risk-taking, and help you think about games not only as commercial products but also meaningful art experiences.

The course begins with a close review of the fundamentals of games or the ‘rules of play’, while covering the key design skills, programming tools and co-creation strategies that lead to compelling titles. You’ll explore the function of game engines, make 2D assets, and test your developing knowledge in a series of mini game jams.

Your second year shifts attention to narrative design, game sound and 3D asset creation. Alongside this you’ll engage emerging forms of game-making for extended realities (XR), while building essential industry-insight through modules that target commercial/entrepreneurial thinking.

Year three encourages you to think differently about the form and function of games. You’ll build both ‘tangible games’ and ‘serious games’, and consider how the real-time capabilities of game engines can add a playful twist to a range of art, design and performance disciplines. Following this the course transforms into a professional games studio, providing you an opportunity to develop a complete and original title. Here you'll dive deeper into the workflows that underpin the industry, and receive advice and feedback from regional professional game designers, developers and producers.

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