Diploma of Computing and IT, Leading to Bachelor of Information Technology - Games and Entertainment Design at University of South Australia

Navitas Group - Eynesbury College

Australia,South Australia

 0 Shortlist

36 Months

Duration

CAD 37,900/year

Tuition Fee

CAD 0 FREE

Application Fee

Oct 2025

Apply Date

Australia, South Australia

Type: College

Location Type: Urban

Founded: 1989

Total Students: 0 +

Campus Detail

Main Campus Address

16/20 Coglin St, Adelaide SA 5000, Australia

Diploma of Computing and IT, Leading to Bachelor of Information Technology - Games and Entertainment Design at University of South Australia

Program Overview

Diploma of Computing and IT Studies

Gain direct entry into your second year of a wide range of bachelor’s degrees at the University of South Australia with a Diploma of Computing and IT Studies.

  • Stage 1: Lasts for 2 to 3 trimesters and is open to students who have completed Year 11 or an equivalent qualification. Stage 1 can be completed in as little as 8 months.
  • Stage 2: Comprises an additional 2 to 3 trimesters and is available to students who have completed Year 12 or an equivalent qualification, allowing for credit recognition from Stage 1.

The subject material covered in Stage 2 of the Diploma of Computing and IT Studies is exactly the same as what is studied in first year at university, and also the same as the material covered in the One-Year Diploma of Computing and IT.


Leading to: Bachelor of Information Technology - Games and Entertainment Design 

Worth billions of dollars and growing, the video game industry continues to go from strength-to-strength, with revenue up, and Australia well positioned to take advantage of the global popularity of video games¹.

While the COVID-19 pandemic disrupted numerous industries, games development proved resilient¹. And with the Australian Government announcing a federal tax incentive for video game development, the market is even more appealing for both local and international businesses to develop games in Australia².

With ongoing growth in games and entertainment, IT professionals with the expertise to build highly visual systems are in demand, with the Bachelor of Information Technology (Games and Entertainment Design) designed to meet that need.

Balancing technical skills with creativity, you will develop your ability to design and program games, pitch your ideas and take them to market.

These skills are highly transferrable, with opportunities also available in the film and tv industry, education, health, business and defence sectors.

Enjoy a common first-year across most IT degrees enabling you to switch between specialisations and receive credit for completed courses. This means if you change your mind about your IT specialisation after first-year, you can change programs and still complete your degree in 3 or 4 years full-time (depending on your degree length). Start now, decide later.


What you'll learn

During your first year of study, you will build a strong foundation in IT fundamentals, including networking, database development, programming, and systems analysis and design, before specialising in game development, which will see you build skills in computer graphics programming, multimedia design and information visualisation.

Topics include:

  • Game Engines and Graphics using Unreal game Engine (UE5)
  • Unity game engine
  • Game asset creation
  • Game design
  • Mobile game development
  • Game project management
  • 3D graphical production 

You will also have the chance to apply technical skills and creativity to wider productions, software and interfaces, studying areas such as:

  • User Experience
  • Software Development Tools
  • Programming
  • Python and Java – highly sought after skills in the Australian job market.

 In your final year you will put your skills into practice through our ICT Capstone Project.

You may have the opportunity to work directly with an industry client, drawing on the technical expertise gained throughout your studies and applying professional skills in a real-world setting to produce and deliver an artefact for your client.

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