Bachelor of Science in Esports and Gaming Management

EDUCO - Lasell University

USA,Massachusetts

 0 Shortlist

48 Months

Duration

CAD 27,040/year

Tuition Fee

CAD 0 FREE

Application Fee

Jan 2025

Apply Date

USA, Massachusetts

Type: University

Location Type: Urban

Founded: 1851

Total Students: 2,092 +

Int. Students: 140 +

Campus Detail

Main Campus Address

1844 Commonwealth Avenue, Newton, Massachusetts 2466, USA

Bachelor of Science in Esports and Gaming Management

Program Overview

The B.S. in Esports and Gaming Management program degree prepares students for careers in Esports distribution, sales, and marketing, and more. Between 2018 and 2019, the number of jobs in esports nearly doubled - growing a staggering 185%. The explosive growth in esports - and the growth within the games industry which it has fueled - has created a demand for business professionals with a solid understanding of the nuances of the industry.

The eSports and Gaming Management major allows students to develop skills and expertise not only in the functional business areas, but in the specialty areas unique to eSports and Gaming Management. Graduates will be strategically positioned for careers as Esports management professionals.

Program Features

  • The Esports and Gaming Management degree program features many extracurricular opportunities to give students leadership/team experience and portfolio material.
  • Focusing on the games industry, students will learn about distribution strategies and channels by which a game can be distributed.
  • Students will take a deep dive into how the the Internet affects the buying and selling of goods and services in the marketplace - including mobile business models, electronic commerce infrastructure issues and the legal and ethical challenges of electronic commerce.
  • Longe School of Business students gain networking and job opportunities through the Advisory Board that helps ensure that our curriculum aligns with the in-demand skills employers are looking for to meet industry needs and trends.